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Telepatio, a Game for both Believers of Telepathy & Skeptics

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Telepatio, a Game for both Believers of Telepathy & Skeptics

October 16
04:09 2021

For years, telepathy has remained of speculation and differing opinions. People have always wondered whether it is true or just another hoax that the world has been given to believe. Telepatio attempts to explore it in a fun way.

In the 1930s, psychologist Karl Zener designed a set of cards to experiment with telepathy. Telepatio uses the Zener cards in a social and fun interpretation of the 1930s experiment. By scoring or losing ESP points and picking the right or wrong cards, players with the highest telepathic aptitude can determine the player.

The game offers two exciting results. The first is, the other players believe they have telepathic abilities and are proven wrong. And, the second is, players who consider telepathy a hoax, or do not believe in it,

find out that they have telepathic attributes! The game, or experiment, as people may call, requires only a couple of minutes to set up and only 25 minutes to complete.

Here’s more about the gameplay and its rules:

• Telepatio is turn-based and played over 24 rounds

• Or, until the first player reaches 17 or -11 ESP points

• Players earn points by sending or receiving the correct telepathic signals successfully 

Every round, a player acts as a ‘Sender,’ who rolls the Zener dice with the dice cup and sees the result secretly. Further, the Sender flips the hourglass and should attempt to communicate the right Zener symbol to others telepathically. Here, players are not allowed to use visual or verbal cues. They must rely on the power of their mind.

Now, by the time the hourglass runs out, others termed ‘Recipients’ should have selected a Zener card with the symbol they believe is sent to them telepathically. Then, the Sender reveals their dice roll, and the Recipients disclose their cards. So here, the question arises, did the Sender succeed in communicating the Zener symbol? Did the Recipients read the Sender’s mind, or did they score only by guessing?

In case the Recipient selects the wrong card, they will move a step back. The Sender will move as many steps forward as the number of correct matches from the Recipients and two extra steps. If otherwise, the Sender remains where he is. The game continues clockwise to the next Sender, and a new round begins after all the Recipients retrieve their Zener cards and are mentally prepared to receive a signal from the Sender.

“Telepatio is a social experiment that people can try with their friends and family. It is an excellent game for skeptics and for people who believe in their telepathic abilities. The game’s ESP scoring system is based on statistics from over 90,000 telepathy experiments conducted at the Duke University and by using the Monte Carlo simulation probability calculation”, stated the spokesperson. “We have something special for people who support us on Kickstart. They get wooden pieces for the Kickstarter version”, he further added.

Support Telepatio, the social game of telepathy, through Kickstarter. 20 Super Early Bird backers with a pledge of NOK 156 or more win a chance to get one copy of Telepatio for a 50 percent discount.

For higher pledge amounts and to know more about the game, please visit their Kickstarter campaign here: https://www.kickstarter.com/projects/187320996/telepatio-a-game-for-believers-and-skeptics-alike?ref=itaisj

Media Contact
Company Name: Gamepire Studio
City: Trondheim
Country: Norway
Website: www.kickstarter.com/projects/187320996/telepatio-a-game-for-believers-and-skeptics-alike?ref=itaisj

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